// // VerticalBlur.vsh // XIONControlPanel // // Created by Charles Magahern on 12/29/15. // Copyright © 2015 XION. All rights reserved. // attribute vec4 a_position; varying vec2 v_uv; varying vec2 v_blurTexCoords[14]; void main() { v_uv = (a_position.xy + 1.0) * 0.5;     v_blurTexCoords[ 0] = v_uv + vec2(0.0, -0.028);     v_blurTexCoords[ 1] = v_uv + vec2(0.0, -0.024);     v_blurTexCoords[ 2] = v_uv + vec2(0.0, -0.020);     v_blurTexCoords[ 3] = v_uv + vec2(0.0, -0.016);     v_blurTexCoords[ 4] = v_uv + vec2(0.0, -0.012);     v_blurTexCoords[ 5] = v_uv + vec2(0.0, -0.008);     v_blurTexCoords[ 6] = v_uv + vec2(0.0, -0.004);     v_blurTexCoords[ 7] = v_uv + vec2(0.0,  0.004);     v_blurTexCoords[ 8] = v_uv + vec2(0.0,  0.008);     v_blurTexCoords[ 9] = v_uv + vec2(0.0,  0.012);     v_blurTexCoords[10] = v_uv + vec2(0.0,  0.016);     v_blurTexCoords[11] = v_uv + vec2(0.0,  0.020);     v_blurTexCoords[12] = v_uv + vec2(0.0,  0.024);     v_blurTexCoords[13] = v_uv + vec2(0.0,  0.028); gl_Position = a_position; }