// // HorizontalBlur.vsh // XIONControlPanel // // Created by Charles Magahern on 12/29/15. // Copyright © 2015 XION. All rights reserved. // attribute vec4 a_position; varying vec2 v_uv; varying vec2 v_blurTexCoords[14]; void main() { v_uv = (a_position.xy + 1.0) * 0.5;     v_blurTexCoords[ 0] = v_uv + vec2(-0.028, 0.0);     v_blurTexCoords[ 1] = v_uv + vec2(-0.024, 0.0);     v_blurTexCoords[ 2] = v_uv + vec2(-0.020, 0.0);     v_blurTexCoords[ 3] = v_uv + vec2(-0.016, 0.0);     v_blurTexCoords[ 4] = v_uv + vec2(-0.012, 0.0);     v_blurTexCoords[ 5] = v_uv + vec2(-0.008, 0.0);     v_blurTexCoords[ 6] = v_uv + vec2(-0.004, 0.0);     v_blurTexCoords[ 7] = v_uv + vec2( 0.004, 0.0);     v_blurTexCoords[ 8] = v_uv + vec2( 0.008, 0.0);     v_blurTexCoords[ 9] = v_uv + vec2( 0.012, 0.0);     v_blurTexCoords[10] = v_uv + vec2( 0.016, 0.0);     v_blurTexCoords[11] = v_uv + vec2( 0.020, 0.0);     v_blurTexCoords[12] = v_uv + vec2( 0.024, 0.0);     v_blurTexCoords[13] = v_uv + vec2( 0.028, 0.0); gl_Position = a_position; }